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Architecting triggers in the consumer journey to create the desired change for Whisper to win @ commerce in South Korea.
Despite being the market leader, in a highly competitive market of South Korea, competition generated more than 20X sales from ecommerce versus Whisper, and registered higher brand affinity, and a higher intention to purchase and engagement as compared to Whisper. A systems approach & a thorough audit of the brand, and its competition, revealed a problem of the brand not being able to bring in new users effectively and /or drive loyalty amongst chance purchasers. While the older converts to the brand continued using Whisper, the new entrants to the category chose competitive brands, causing the brand’s share to shrink year on year. Through an understanding of the consumer and all her context cues - cultural, competitive, connections, category, communications, community, we identified all possible sources of insights that could help embed the right triggers in the consumer journey to create the change in the direction desired. Brand Communication was changed to reflect an understanding of the motivations of the target audience, while nudges, guided by how people makes choices, were embedded along the path to purchase to engage the consumers and help close the sale. Some of the Nudges* @ Commerce
Result The human experience centered choice architectures, reimagined & recreated E-commerce Experience to create an online model for growth for Whisper in Korea that tripled the business from ecommerce within 12 months. This approach was reapplied across all other developing markets, and called out as Best in Class Consumer Experience Design by P&G. Brand desirability registered a positive rise for the first time in 3 years. *A nudge, as explained by Robert Thaler, the Nobel Prize winning behavioral economist, is “any aspect of the choice architecture that alters people's behavior in a predictable way without forbidding any options or significantly changing their economic incentives. To count as a mere nudge, the intervention must be easy and cheap to avoid. Nudges are not mandates. Putting fruit at eye level counts as a nudge. Banning junk food does not.” (Wikipedia)
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AuthorI use choice architecture to solve problems, change behaviour and build brands. Archives
June 2020
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